Create planar reflections
1. Here’s how:
In Lumion, there are three distinct forms of reflections:
- On planar surfaces, planar reflections are extremely accurate but render slowly.
- Projected Reflections: Renders quickly but isn’t really accurate on any surface.
- SpeedRay Reflections (Lumion Pro only): Renders quickly and is generally accurate on any surface.
1.1: Give surfaces that you want to add a reflection plane to a Standard, Water, Glass, or PureGlass material. Additionally, you may give reflection planes to Lumion Materials with the common material qualities of gloss and reflectivity as well as the built-in water planes.
Please be aware that due to a technological limitation, the following items, effects, and materials are not visible in Planar Reflections:
- Glass materials and pure glass
- Objects that produce fog, smoke, or fire.
- OmniShadows.
- a lens flare.
- Reflections from reflection planes or SpeedRay Reflections.
- Global illumination, sky light effects, and hyperlight.
The following are also impacted by this technological constraint in Lumion 10 and earlier versions:
- The Sea.
- Lumion Water Planes built-in.
- Materials for a waterfall and water.
1.2: Include the Reflection Effect in a Panorama, Photo, or Video
vantage point for using the Planar Reflections feature:
12 Lumion:
What does Lumion’s reflection control do?
Image for “How to produce planar reflections with Lumion 12”
To give general reflections of the sky and the entire Scene, the Reflection Control object is positioned 100m above the Lumion Terrain in Build Mode. However, the Reflection Control object is automatically positioned at the camera position when you generate photos in the Photo or Movie modes.